Multiplayer & Mods

Co-op Rules & Respawning

Understand Casualties Together sleeping, respawn, layer-transition and host-rule behavior, while keeping community co-op rules separate from the base game.

Casualties Together changes survival rules. The current repository README describes disabled sleeping, slower hunger and thirst, teammate interactions and spectator/respawn behavior. These are mod rules, not vanilla features.

Default behavior described by the author

Dead players enter spectator mode and respawn when living players reach the next layer. A Permadeath rule can disable those respawns. The README also describes reviving through traders.

Sleeping is tied to EnableSleep, and timescale buttons are disabled with a warning against re-enabling them. Do not treat an unavailable nap control in co-op as proof that your base game is broken.

Moving between layers

The README describes a default requirement for half the players to reach the end, with LayerFinishConditionPlayerPercent changing the threshold. DrillPod transitions require everyone inside the pod. Only the host receives the continue-run prompt.

Host changes

Rules are changed by the host through rule [rule name] [new value]. Record a setting before editing it. The document does not establish that every historical rule is unchanged in every release, so check the exact version if behavior differs.

For full game v5.5.0, character selection and Ready Up are additional start requirements. Read compatibility before borrowing a rule setup from a demo video.

Sources & version notes

Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.

Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.