Reach the second layer to unlock First Aid. Reach the third layer to unlock Crafting and Movement. The release language file lists those requirements directly, so a locked course at the beginning is expected progression.
Course requirements
| Course | Release requirement |
|---|---|
| Basic Training | Start here before a run |
| First Aid | Reach layer 2 |
| Crafting | Reach layer 3 |
| Movement | Reach layer 3 |
Training also has an Experiment species restriction in the current text. If a course remains unavailable after progression, check the selected species and the displayed requirement before changing files or installing mods.
Learn in the intended order
Basic Training covers item slots, tools, dressing a wound, antiseptic use, bags and a simple foliage-bag craft. This is enough to start experimenting without sitting through every advanced system at once.
First Aid explains circulation and treatment minigames. Crafting adds material qualities, favourites and intelligence risk. Movement teaches wall techniques and recoil boosts. They answer different problems; repeating a course is useful when a specific interaction is confusing.
Version boundary
The older 6.1 announcement also describes layer-gated advanced courses, but use the current release menu for the actual requirement. This guide does not claim that reaching a layer unlocks every character or item. For the first run, follow beginner priorities; for a failed treatment, use First Aid.
Sources & version notes
Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.
- Developer release 1.0 English reference: tutorial, items and status text (2026-11-11 checked)
- Official Release 1.0 Patchnotes (2026-11-09)
Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.