The health panel combines whole-body readings with limb-specific damage. Open it using R or the heart button, hover a limb, and compare its condition with the readings at the side.
The global readings
Brain integrity is the decisive survival value in the developer’s First Aid course. Consciousness is your awareness, not another name for brain integrity. Blood volume, bleeding rate, heart rate and blood pressure describe circulation; respiratory rate and SpO2 describe the oxygen side of the problem.
Stamina tracks physical exertion. Immunity relates to defense against infection. Absorbed radiation is another separate hazard. Treating one display does not necessarily repair the others.
Skin and muscle are different
Skin health is the barrier against infection and bleeding. Muscle health is the vitality and function of the limb. Both descriptions warn that recovery becomes much slower below 10.
A standard dressing helps bleeding and skin healing but explicitly has no effect on muscle health. This explains why a wrapped arm might still fail to hold a tool. Inspect the muscle value rather than adding another dressing blindly.
Read the warnings in context
Release 1.0 adds opiate and venom displays and fixes rotating icons. Older screenshots can therefore differ from the current panel. Hover moodles for descriptions and use the wound/armor view toggle when you need protection information. Follow First Aid for a triage order, or arm function when a limb stops working.
Sources & version notes
Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.
- Developer release 1.0 English reference: tutorial, items and status text (2026-11-11 checked)
- Official Release 1.0 Patchnotes (2026-11-09)
Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.