A limb can be wrapped yet remain unusable because muscle health is a different value from skin health. The course says limbs stop functioning as muscle health approaches zero.
When a hand stops working
Open the health panel and inspect the affected hand or arm rather than repeatedly swapping the same tool. Check for muscle damage, a fracture or dislocation, and any immobilizing equipment.
The course also demonstrates changing the main hand from the lower-right part of the panel. That can help you use the other hand, but it does not repair the injured one, and the tutorial notes that the character is not ambidextrous.
Why a dressing may not solve it
A regular Dressing explicitly has no effect on muscle health. Its role is bleeding, skin recovery and some fracture support. Use the item description to choose a treatment that actually affects the damaged value.
For thorax failure in the training scenario, the instructor uses a bruise kit on the thorax to restore muscle health and breathing. A hemothorax has a different chest-drain interaction.
Follow-up
Both skin and muscle recover much more slowly below 10 according to their panel descriptions. Recheck the trend rather than promising an immediate recovery. Read fractures or hemothorax if those signs accompany the loss of function.
Sources & version notes
Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.
- Developer release 1.0 English reference: tutorial, items and status text (2026-11-11 checked)
- Official Release 1.0 Patchnotes (2026-11-09)
Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.