Getting Started

Inventory, Bags & Favourites

Manage Casualties: Unknown inventory slots, containers, wearables and favourite items so useful gear stays accessible and is not consumed by crafting.

Containers expand what you can carry, while favouriting protects items from crafting consumption. Those solve different problems: a bag gives storage, but an unprotected bag can still become a recipe ingredient.

Use slots and containers

The basic tutorial lists six main slots: two hands, one mouth and three on your back. Drag items into a container, then right-click that container to pull them out. Wearables exist outside the normal slot layout and some also provide storage.

Empty containers can be placed inside other containers. That does not mean every filled container can be nested in every other one; inspect the allowed contents and weight when a move is refused.

Protect the gear you intend to keep

Press F on an item to favourite it, as demonstrated with the flimsy knife in Crafting Training. The crafting UI explicitly says favourites will not be used as ingredients. Protect a valuable bag or tool before making recipes that accept broad material categories.

Release 1.0 also lets you label and recolor items. Use labels for organization; they do not change a tool’s actual qualities.

When something seems missing

Check the worn-item list, both hands, the mouth and nested containers before assuming a craft failed. The release notes fix access to bags you are not holding and make oversized worn-item lists wrap. If the problem began after installing a mod, compare a clean run. See crafting blockers and item labels.

Sources & version notes

Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.

Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.