Open crafting with C. The developer’s course confirms that materials on nearby ground can be used; you do not have to hold every ingredient in your hands.
Work from the recipe
Choose the recipe and read each ingredient line. Requirements may describe a material quality, tool quality, volume or condition rather than one named item. Dragging an item onto the crafting button filters to recipes that use it.
Start with storage, then dressings. The Basic Training foliage-bag example uses two canvases and one rope, made from the supplied foliage. Use the installed recipe for exact production quantities rather than extending that example to every container.
Intelligence changes the risk
The course allows attempts up to 3 INT above your current level, with progressively worse outcomes. It does not make every visible recipe equally safe. New recipes and blueprints provide INT experience.
Favourite gear you want to keep: favourite items are excluded from crafting ingredients. Pin a useful recipe with the button at the lower right of the menu to keep its requirements visible.
If Create will not work
Check missing qualities, available volume, condition, favourites and INT. Release 1.0 changes several recipes, including drill repair kits and wood scraps. An old recipe image can therefore be wrong for the full game. Continue with crafting blockers and INT risk.
Sources & version notes
Reviewed against the primary sources below. Version-dependent details are identified in the article; these procedures have not been personally playtested.
- Developer release 1.0 English reference: tutorial, items and status text (2026-11-11 checked)
- Official Release 1.0 Patchnotes (2026-11-09)
Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.